Video Game Performers Strike Over AI Use in Production
Brief news summary
Jasiri Booker, a parkour and breaking performer, brings the title character in Marvel's Spider-Man: Miles Morales video game to life through his movements. However, Booker and other video game performers are currently on strike against companies like Disney, WB Games, Microsoft's Activision, and Electronic Arts. The strike arises from 18 months of contract negotiations centered on the use of artificial intelligence (AI) in video game production. Performers fear AI could replace them, using their stunts as digital reference points for animation. While companies argue that their AI proposal includes protections and fair compensation, performers counter that these safeguards don't cover everyone. The strike underscores the divide between companies and performers over AI usage and recognition of performers' contributions. Despite technological advancements, such as motion capture and AI, human performers remain vital to creating lifelike and captivating video game characters.Jasiri Booker, a parkour and breaking performer, uses his movements to animate the title character in Marvel's Spider-Man: Miles Morales video game. Booker, along with hundreds of other video game performers and members of the union SAG-AFTRA, picketed outside Warner Bros. Studios and plan to picket outside Disney Character Voices. The work stoppage began in July after 18 months of contract negotiations with video game companies such as Disney, WB Games, Microsoft's Activision, and Electronic Arts. The negotiations stalled over the use of artificial intelligence (AI) in video game production. Performers are concerned about the lack of protections and consent regarding the use of their AI-generated doubles in performances. The companies argue that their AI proposal provides robust protections and fair pay for the use of digital replicas of actors. However, performers claim that the proposed AI protections do not extend to all performers, particularly those who provide body motion capture, without recognizing their work as performance.
The use of motion capture in video games involves performers wearing full-body suits with reflective sensors that are captured by cameras. The captured motion data is then used to animate video game characters. The technology has evolved over the years, allowing performers to see themselves as fully animated characters in real time. Despite advancements in AI technology, experts believe that human performers are still necessary to achieve realistic motion in video games and films. AI technology is being developed to eliminate the need for performers to wear sensors or markers by training AI models with recorded footage. However, the consent and permission of human performers are still crucial in the development of AI technology. AI models also require extensive training with footage from various human subjects. The ongoing strike by video game performers aims to ensure fair compensation and recognition for their contributions to the development of video games and the use of AI technology.
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Video Game Performers Strike Over AI Use in Production
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