DecartAI's Oasis: A Minecraft Imitation with AI Challenges

In the current "post-copyright" era dominated by AI, yet another company has launched a blatant playable imitation of a well-known copyrighted video game—this time it's DecartAI's Oasis world model, reminiscent of Minecraft, but with a resolution and frame rate more akin to Nintendo 64 titles like Ocarina of Time (20 FPS, 360p) rather than any contemporary version of Minecraft. Even fan-made ports for platforms like the GameCube and Dreamcast outperform this!Compounding the issue are numerous AI errors that render intricate gameplay impossible, including a total absence of object permanence, where actions like digging a hole simply teleport you back to ground level. Furthermore, no environmental features are lasting, leading one to question the appeal of a survival-building RPG under such circumstances. Oasis, created in partnership with Etched, isn’t strictly a commercial product.
In fact, comments on Etched's Twitter suggest it may soon be open-sourced. It raises eyebrows how they are permitted to open-source and distribute code that so transparently copies (and trains on) an existing video game. Additionally, this project utilizes the open-source Minecraft training dataset from OpenAI, known as Minecraft Video PreTraining (VPT), which was trained using 70, 000 hours of IDM-labeled online video. While some AI enthusiasts celebrate innovations like AI Counter-Strike: GO and Doom as steps forward in gaming, it’s evident to those who are observant that the most practical, efficient, and sensible choice for the foreseeable future will be actual game engines operating on real hardware. The claim of having a "game" while lacking a game engine, game logic, or workable code seems to overlook what makes games enjoyable—or even intelligible—especially since these initiatives rely entirely on established video games to draw inspiration from.
Brief news summary
In the evolving realm of AI, DecartAI has introduced Oasis, a questionable imitation of Minecraft. This version is hindered by outdated graphics and performance akin to Nintendo 64, offering only 20 FPS and 360p resolution. The gameplay suffers from critical flaws, including teleportation glitches that send players back to the surface after digging, rendering the survival-building RPG almost unplayable. Oasis was developed in collaboration with Etched for open-source use, yet closely parallels copyrighted content. It draws upon OpenAI's Minecraft training dataset, which includes over 70,000 hours of video. Despite the enthusiasm of AI advocates for creative adaptations of popular games, it is clear that legitimate game engines on proper hardware deliver superior gaming experiences. The absence of vital features such as a functional game engine or logical coherence in Oasis detracts from the joy of gaming, exposing its dependence on the original games it aims to replicate.
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